Round Table Sessions

The round table sessions are an activity to gather information from experts that will help us generate proposals to present to the Mexican Federal Government, and create better conditions to grow the videogame development ecosystem in Mexico.

These sessions are held during the Gamacon event on Nov 7th @ 15:00 hrs.

Round table #1

Serious games with social impact

Define a framework for developing serious games that are not only effective in their social message but are also professionally built, culturally sensitive, and mechanically engaging.

Champions at this table:

Kate Edwards

Gonzalo 'Phill' Sánchez

Jessie Cano

Rich Bisso

Round table #2

Public policies for industry development

Identify and propose key public policy initiatives that can effectively support the growth of local and regional game development ecosystems, based on real-world successes and challenges.

Champions at this table:

Kristian Roberts

Sergio Fuentes

Diego Flores

Hugo Abel Castro

Rodolfo Andrade

Round table #3

Inclusion and diversity in the industry

Move beyond theory and share concrete, proven strategies for building more inclusive and diverse teams, from grassroots mentorship and remote hiring practices to corporate-level programs and support.

Champions at this table:

Miriam Bautista

Flor Andrade

Lorena Santana

Special Guest

Round table #4

Design as a tool for social good

Explore how the principles of game design (mechanics, dynamics, aesthetics, experience) can be deliberately and effectively applied to create interactive experiences that promote social good, while being culturally resonant and financially viable.

Champions at this table:

Tomo Moriwaki

Brisia Aguirre

Jofras

Special Guest