
Conferences & Speakers
Cutting-edge insights from gaming’s most influential voices. Our speaker lineup features visionary developers, successful entrepreneurs, leading investors, and industry pioneers shaping the future of interactive entertainment. Get the knowledge and connections you need to advance your gaming career or business.

Kiyoshi Tsuru

Sergio Fuentes

Orlando Pérez

Ernesto Piedras

Hugo Abel Castro

Diego Flores

Jessica Ronnell

Tomo Moriwaki

Joel Nelson

Kate Edwards

Kristian Roberts

Jay Powell

Rich Bisso

Marco Polo Moraga

Gonzalo 'Phill' Sánchez

Antonio Teoli

Roberto Bravo

Brisia Aguirre

Jessie Cano

Jimena Contreras

Alejandro Sandoval

Enrique Martínez
Cutting-edge insights from gaming’s most influential voices. Our speaker lineup features visionary developers, successful entrepreneurs, leading investors, and industry pioneers shaping the future of interactive entertainment. Get the knowledge and connections you need to advance your gaming career or business.

Kiyoshi Tsuru
Tsuru Law

Sergio Fuentes
Head of Creative Industries at The Mexican Secretariat of Economy

Orlando Pérez
Partner at Tsuru Law

Ernesto Piedras
The Competitive Intelligence Unit

Hugo Abel Castro
BC Media Lab

Diego Flores
Head of Electronics and Digital Industries at The Mexican Secretariat of Economy

Jessica Ronnell
Sr. Developer Engagement Manager at Microsoft/Xbox

Tomo Moriwaki
Hyperkinetic Studios

Joel Nelson
RocketRide Games

Kate Edwards
Geogrify / SetJetters

Kristian Roberts
Nordicity

Jay Powell
The Powell Group

Rich Bisso
Hyperkinetic Studios

Marco Polo Moraga

Gonzalo 'Phill' Sánchez
Liquid Development

Antonio Teoli
Andromeda Sound

Roberto Bravo
Patoli Studio

Brisia Aguirre
Ajal Game Studio / Archway Studios

Jessie Cano
The Dreamerians

Jimena Contreras
The Dreamerians

Alejandro Sandoval
Rodo

Enrique Martínez
Entalto Publishing

More Speakers Coming Soon
Wed 5th - 9:00

Kiyoshi Tsuru
Tsuru Law
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Founding Partner of TSURU, Aquique, Rangel, Pérez (TSURU). WIPO Arbitrator; Executive Director of the Mexican Association of Video Game Developers (GDMEX); General Director of BSA Mexico; Chairman of the Advisory Council for the negotiation of the USMCA; Chairman of the Intellectual Property Committee of the National Bar Association of Mexico; Chairman of the Creative Industries Commission of the Confederation of Industrial Chambers (CONCAMIN); Founder and former Chairman of the IP Committee of the American Chamber of Commerce (AMCHAM).
Wed 5th - 9:00

Sergio Fuentes
Head of Creative Industries at The Mexican Secretariat of Economy
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Coming soon
Wed 5th - 9:00

Orlando Pérez
Partner at Tsuru Law
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Expert lawyer in international investment arbitration and commercial disputes under international treaties, with extensive experience in the government sector and favorable results for Mexico in defending state interests. Partner at TSURU Aquique-Rangel-Pérez, a firm specializing in law, technology, international trade, and intellectual property.
He was responsible for coordinating Mexico’s defense in more than 17 international investment arbitrations and participated as lead counsel in various dispute settlement proceedings between states under international treaties such as the WTO and the USMCA. He served as counsel and table leader in negotiations for the USMCA, the modernization of the Mexico-European Union Free Trade Agreement, the Comprehensive and Progressive Agreement for Trans-Pacific Partnership (CPTPP), the Pacific Alliance, and Mexico’s free trade agreements with Central America, Panama, Peru, and Latin America.
He was responsible for the trade and investment agenda with North America and head of the international trade rules office.
Wed 5th - 9:00

Ernesto Piedras
The Competitive Intelligence Unit
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
General Director of The Competitive Intelligence Unit (The CIU), specializing in market analysis and telecommunications regulation. He is a leading opinion leader in the media, regularly appearing on radio, television, and print media.
His notable media contributions include contributions to Foro TV and El Financiero-Bloomberg, the weekly column “Competitive Intelligence” published in the national newspaper El Economista, and frequent appearances on major radio, television, and print media.
He has written, co-written, collaborated on, edited, and written prologues for more than 70 books on topics related to telecommunications, ICTs, the creative economy, and cultural industries.
Wed 5th - 9:00

Hugo Abel Castro
BC Media Lab
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Since 2008 Hugo has been one of the top promoters of the Mexican game development industry. In forming the non-profit Gamacon, he created one of the most important conferences in Mexico, fostering educational and business opportunities for Mexican game developers. He has worked with several educational institutes, advising and complementing their academic programs and works tirelessly to promote Mexican culture and art in games.
Hugo has co-founded and leads the video game accelerator & production house BC Media Lab to further help Mexican studios all over Mexico. He has been appointed the North American leader for IGDA SIG Incubator since 2022, composed of 121 incubators/accelerator from 60 different countries. And recently has been named president of Game Devs Mexico (GDMEX), the association the represents the Mexican industry, working closely with the Mexican Federal Government to create better conditions to make video games in Mexico, and export Mexican IP & specialized services to the international market.
Wed 5th - 9:00

Diego Flores
Head of Electronics and Digital Industries at The Mexican Secretariat of Economy
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Diego Flores Jiménez holds a Master’s degree in Government and Public Policy from the Universidad Panamericana and a Bachelor’s degree in International Relations from ITAM. He specializes in National and Regional Security from the School of Intelligence for National Security (ESISEN) of the National Intelligence Center (CNI).
Wed 5th - 10:00

Jessica Ronnell
Sr. Developer Engagement Manager at Microsoft/Xbox
A Developer’s Guide to Xbox
For indie and established developers alike, the Xbox ecosystem offers powerful opportunities to reach players worldwide, yet navigating its programs and publishing processes can be challenging without the right guidance.
In this session, Jessica Ronnell, Senior Developer Engagement Manager at Microsoft, will offer a practical roadmap to building success on Xbox. Drawing from nearly two decades in developer relations and her leadership within the ID@Xbox program, Jessica will break down how creators can take full advantage of Xbox’s publishing tools, player insights, and partnership programs.
Attendees will gain clarity on how to self-publish, connect with Xbox’s developer initiatives, and craft strategies that align with platform expectations while staying true to their creative vision. This talk is designed to demystify the process, from first contact to launch, helping developers maximize visibility, funding potential, and long-term growth.
Whether you are building your first console title or expanding your studio’s portfolio, this session provides the insider knowledge to make Xbox part of your success story.
Jessica Ronnell is a dynamic leader in developer engagement and communications, currently serving as a Senior Developer Engagement Manager at Microsoft.
With almost two decades of experience in the gaming industry, Jessica is one of the driving forces behind the success of independent developers on the Xbox platform.
At the heart of the ID@Xbox program, Jessica help lead strategic initiatives that support indie creators through onboarding, funding, and global partnerships making her a great advisor to developers navigating Microsoft’s publishing ecosystem.
Jessica’s journey began in Washington State, where her early love for gaming evolved into a career dedicated to empowering diverse voices in the industry. She played a foundational role in building ID@Xbox’s processes during the launch of the program and continues to help shape Xbox’s developer-first approach.
Outside of work, Jessica is an avid gamer, fantasy football league manager, dog mom, a huge foodie, and loves to travel. Her personal passions fuel her professional mission: to make gaming more inclusive, accessible, and fun.
Connect with Jessica:
• https://twitter.com/jessicatronn
• https://bsky.app/profile/jessicatronn.bsky.social
• https://www.linkedin.com/in/jessica-thany-ronnell
Wed 5th - 11:00

Tomo Moriwaki
Hyperkinetic Studios
Imagination, Communication, and the Objectives We Make Schedules For
Game design starts with experience design. Do you put enough thought into the player’s experience? Is that what you design to solve? How hard is it for you to imagine what the player goes through before you build something? How do you describe all this to your team?
About Tomo
Tomo has 27 years of game development experience and has been a driver of award-winning AAA game development, most notably in the roles of Creative Director on Spider-Man 2: The Game, Producer of Medal of Honor (2010), and Lead Designer for BAFTA Award-winning Boom Blox. Co-founded Hyperkinetic Studios, teaches a level design class at Pasadena Art Center, and does some mentoring of small teams.
Wed 5th - 12:00

Joel Nelson
RocketRide Games
Pitching Publishers: Building the Perfect Proposal
Learn the all of do’s and don’ts when it comes to crafting a pitch deck and a proposal for publishers.
From this presentation, you’ll learn what game publishers are looking for from a concept proposal and how to get your pitch deck read, and how to make your game concept stand out in an industry crowded with independent game pitches.
About Joel
12 years in Game Business Development.
Leads game business development agency consisting of 7 BD agents.
Secured multiple million dollar deals for game studios.
Hundreds of publishing co-dev / WFH / distribution deals signed.
Spent 10 years in the film industry prior to working in games.
Wed 5th - 15:00

Kate Edwards
Geogrify / SetJetters
When Worlds Collide – Creating Games in a Polarizing World
When you create a game, you create a world of content that carries culture – of yourself, your team, your company, and your place of origin. While you can control the forces that guide your creative vision and shape your game’s world, you can’t influence how global players will react to your game. More game creators are allowing this fear to paralyze creative direction and second guess their choices.
Learn from the award-winning, 30+ year culturalization expert Kate Edwards about how to successfully navigate world-building in a cultural and political environment of increasing division.
Attendees will receive a quick education and enlightenment on the impact of releasing games in today’s complicated social, cultural, and political environment. While many developers are very aware of the reality of potential negative reactions, they will gain a better appreciation for their games as key carriers of culture and their role in shaping worldviews. This awareness will empower them to make better creative choices.
About Kate
Kate Edwards is an award-winning 30+ year veteran of the game industry, and the CEO and principal consultant of Geogrify, the consultancy which innovated game culturalization, as well as the CXO and Co-Founder of SetJetters, a screen tourism app. She is also the former Executive Director of the International Game Developers Association (IGDA) and the Global Game Jam. In addition to serving in several board and advisory roles, she is a geographer, writer, and corporate strategist. Kate is the recipient of the Game Developers Choice Awards 20th Annual Ambassador Award, and in 2021 she was included in the Forbes’ “50 Over 50” Vision List as well as being inducted into the Women in Games Hall of Fame.
Wed 5th - 16:00

Kristian Roberts
Nordicity
The Audience Imperative: How to Build Lifetime Value in an Indie Games Company
As developers and founders, we often think that the value in our companies come from our hardworking and talented team, or our amazing and novel IP. But we are wrong. In the games industry, value is created only from one place: our audiences. In this talk, Kristian will dig into how that value is created — and can be maximized — over the lifespan of an indie games company. The session will be as helpful for an aspiring games entrepreneur as for a seasoned indie vet.
Audience members will come away with insights on thinking beyond individual titles, building teams positioned for today’s marketplace, and understanding the long-term lifespan of an indie games company.
About Kristian
Kristian the CEO of Nordicity, an international consultancy focusing on the creative economy. Kristian is also one of the world’s leading experts in the design, implementation, and evaluation of games industry support systems. From tax credits around the world to local-level industry development, Kristian, and his team at Nordicity act as the translation matrix between industry, investors, and the public sector. Over the last few years, Kristian has become one of the games industry’s leading voices on ecosystem development and economic policy, building on almost two decades of experience working with video game industries around the world. In fact, Kristian got his first job at Nordicity in 2007 by answering the question “What do you know about the games industry?” He provided so much detail that they hired him to make him stop.
Wed 5th - 17:00

Jay Powell
The Powell Group
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Jay (CEO of The Powell Group), Rich Bisso (co-founder of Hyperkinetic Studios), and Marco Polo Moraga (international sales strategist) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Jay
With a wealth of game industry experience spanning over two decades, Jay is recognized as a seasoned business expert renowned for formulating impactful licenses and strategic partnerships. He has spent the last decade building The Powell Group from a solo operation to the robust firm it is today with team members and clients on every continent.
As the visionary driving The Powell Group, Jay established IndieGameBusiness® on the Twitch platform in 2018. This initiative, now a thriving and dynamic platform, serves to affordably educate game developers about the intricate nuances of business operations. Anchored by an active Discord community, a newsletter boasting a substantial subscriber base of over 16,000 readers, a series of weekly podcasts delivered across diverse platforms and the game industry’s longest running digital business conferences, IndieGameBusiness® serves as a tangible testament to Jay’s unwavering commitment and the fervent industry demand for informed perspectives.
Wed 5th - 17:00

Rich Bisso
Hyperkinetic Studios
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Rich (co-founder of Hyperkinetic Studios), Jay Powell (CEO of The Powell Group), and Marco Polo Moraga (international sales strategist) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Rich
Wed 5th - 17:00

Marco Polo Moraga
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Marco Polo Moraga (international sales strategist), Jay Powell (CEO of The Powell Group), and Rich Bisso (co-founder of Hyperkinetic Studios) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Marco Polo
Thu 6th - 9:00

Gozalo ‘Phill’ Sánchez
Liquid Development
Building and Leading a Pro Team
Building and managing a professional team involves bringing together talents from diverse disciplines. It’s essential to establish a clear structure of roles and processes, encourage cross-disciplinary collaboration, and ensure that each member understands both the game’s visual style and the technical requirements of the pipeline.
The goal of this presentation is to share a solid model that can serve as a guide for both indie and larger companies on how to build a professional team.
About Gonzalo
Senior Art Producer with 3+ years of experience in managing and building AAA artist teams for the Game Art outsourcing sector. Committed to creating places and opportunities within the digital entertainment industry to cultivate new talent and develop more and better artists.
I also have a long history in digital art, game development (Indie to AAA) and teaching.
Thu 6th - 10:00

Antonio Teoli
Andromeda Sound
From Reactive Scores to Realistic Sound – Crafting Dynamic Music and Orchestral Mockups for Games
Composer Antonio Teoli shares the tools, techniques, and creative mindset behind two key aspects of game scoring: creating dynamic music systems and building realistic orchestral mockups.
With over 20 years in the industry and collaborations with Nintendo, SEGA, Disney, NatGeo, and even Bruce Dickinson from Iron Maiden, Antonio walks through how to write music that reacts to the game in real time. He breaks down how to structure adaptive scores, layer emotions, and make the music feel like part of the gameplay itself.
In the second half, he shifts to the art of making orchestral mockups that sound as natural as a live performance. From selecting the right libraries to detailed programming, articulations, and mixing tricks, Antonio shares how to turn MIDI into something emotionally believable and production-ready.
Whether you’re scoring a cinematic moment or a boss fight, this session blends creativity with practical insight from someone who has lived inside the world of game music for over two decades.
About Antonio
Antonio Teoli is an award-winning music composer widely known as a Brazilian pioneer in Game Audio dating back to 2002. Teoli was in the first graduating class for Game Design at Universidade Anhembi Morumbi in Latin America. Since then, he has enjoyed scoring across all screens including over 450 games, animated cartoons and feature films.
Notable projects include the Taikodom franchise, which to date is the biggest MMORPG developed in Brazil. As the Audio Director and sole composer, Teoli wrote 6 hours of music, provided sound design, and recorded voiceover actors in São Paulo and Los Angeles. Other projects include Sonic 30th Anniversary, Marvel Future Revolution Symphony, Nintendo Good Job!, Dolmen, Stormbound, Nailed-It!, Angra, The Sandbox, Finding Monsters, Lottie Dottie Chicken, Felipe Andreoli, Graham Bonnet, Noblesse, Takt Op. Destiny, and Shadowverse. Clients include Nintendo, Disney, DeNA, Paladin Studios, SEGA, Netflix, Samsung, LEAP Game Studios, Limit Break, Hoplon, VICE, Level Up, Marvel and many more.
Recently, Antonio finished scoring a National Geographic Special, and he’s currently working on new arrangements and orchestrations of classic songs and new songs by Bruce Dickinson of Iron Maiden.
Thu 6th - 11:00

Roberto Bravo
Patoli Studio
Pixels from Afar: Building Games Remotely for a Decade
Roberto shares the story of how Patoli Studio has been making games while working 100% remotely
About Roberto
Roberto started making games at 11 years old, has been an Unity dev for 10+ years , and the co-founder of remote-first Patoli Studio. He’s bringing the fun to gaming, one pixel at a time!
Thu 6th - 12:00

Brisia Aguirre
Ajal Game Studio / Archway Studios
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Jessie Cano and Jimena Contreras, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Brisia
Brisia Aguirre is a VR (Virtual Reality) video game developer focused on education and entertainment. She is the CEO of Ajal Game Studio and holds a Master’s degree in EdTech with a specialty in video games from the Institute of Education, University College London.
Additionally, she serves as the Vice President of IGDA (International Game Developers Association) México Norte and has been a spokeswoman for various events and communities in the industry, such as GDMEX.
Composer and Music Producer (UNAM, NYU). Founder of Archway Studios.
Thu 6th - 12:00

Jessie Cano
The Dreamerians
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Brisia Aguirre and Jimena Contreras, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Jessie
Jessie is CEO at The Dreamerians- Game Studio. With more than 12 years in the industry, she’s been part of the development of more than 20 published games.
Now working as World Builder and Environmental Artist for A Rat’s Quest- The way back home, to be published for PC and consoles by Handy Games a THQ Nordic Company.
Thu 6th - 12:00

Jimena Contreras
The Dreamerians
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Brisia Aguirre and Jessie Cano, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Jimena
Jimena specializes in original music for:
- Film & TV: Scores for documentaries and features aired on Canal 22 and in international award-winning films.
- Video Games: Music for socially-conscious games with Mexican studios.
- Concert Music: Works for soloists, ensembles, and orchestras.
Also a member of the “Las Montoneras” collective, promoting women in music through her radio show: Nada Clásicas.
Thu 6th - 15:00

Alejandro Sandoval
Rodo
From Playtest to Pipeline: Community-First Marketing for Indie Games
For many indie developers, marketing feels overwhelming. But what if the most effective marketing strategies cost nothing but time and genuine connection with your community?
In this session, Alejandro Sandoval, founder of Rodo, will break down marketing basics in a clear and practical way for indie teams who are new to the topic. Drawing from his experience building multiple gaming communities and partnerships on zero ad spend, including establishing Rodo’s ecosystem for connecting developers with publishers, growing Gamers Home’s marketing presence, and building strategic partnerships for ATX Game Makers and Double Smooth.
He’ll share how to start with community, observation, and listening. Through real examples from his grassroots approach to building gaming ecosystems, attendees will learn how to:
- Identify and engage their target audience using community-building strategies that cost nothing but time.
- Transform organic interactions and feedback into marketing insights and partnership opportunities.
- Build thought leadership and credibility within gaming communities without paid advertising.
- Establish strategic partnerships that amplify reach and open doors to publishers and investors.
- Collect authentic community data that guides future marketing decisions and attracts the right stakeholders.
This talk is designed for indie developers at the start of their marketing journey. The goal is simple: to give teams practical tools to begin building an audience and industry relationships today. So that when opportunities arise, they’re already positioned for success.
About Alejandro
Alejandro is a community builder, marketer, and founder of Rodo, a grassroots platform growing an ecosystem that supports creatives on the business side of games and animation.
He has organized events across multiple U.S. cities, connecting indie developers with players, publishers, and partners while helping studios gain visibility and practical business support. With a background in marketing and community management, Alejandro specializes in zero-ad-spend strategies that turn communities into growth engines. His approach emphasizes trust, feedback loops, and partnerships that prepare creatives to succeed once they scale into traditional marketing campaigns.
Alejandro has shared his expertise at LatinX in Gaming, Lightbox Expo, and Afro Animation, and continues to focus on building bridges between creators and the industry opportunities that help them thrive.
Thu 6th - 16:00

Enrique Martínez Romero
Entalto Publishing
From Studio to Publisher: How Hispanic Spirit Lifted Us to Success in the Video Games Industry
In this talk, Enrique Martínez will share the real-life experience of how, in just three years, Entalto went from founding a small video game development company in a regional setting to becoming a global publisher with a presence in key markets and an international catalog.
But beyond business strategy, technical approach, or business model, this talk focuses on something much deeper and more essential: the Hispanic and Latin character that defines us as a team, as a culture, and as a community.
Throughout this journey, what really made the difference was not only the quality of our products or the innovation of our ideas, but the unique way in which we understand teamwork, our passion for storytelling, our resilience in the face of adversity, and our ability to create human bonds that transcend borders.
Latin America and Spain share an essence that, when applied to the world of video games, becomes a competitive advantage: fearless creativity, a sense of community, empathy, humor, and a deeply emotional vision of interactive storytelling.
During the talk, we will explore:
- How the studio was founded and what the first strategic steps were.
- What mistakes we made and how they taught us more than our successes.
- The evolution of the team and the change in mindset necessary to go from developers to publishers.
- Specific cases of projects that opened doors in international markets.
And above all, how our cultural identity influenced each phase of the process.
The talk is designed for both young developers and entrepreneurs who are considering making the leap into the industry, or even those who already have experience but are looking for a new perspective.
Because yes, it is possible to create a video game company and conquer the world from the Hispanic world.
About Enrique
Enrique was born in Zaragoza in 1996, is a Spanish game developer, teacher, and entrepreneur. He is best known as the cofounder and CEO of Entalto Studios, a game development and publishing company based in Zaragoza, and as a game design professor at Universidad San Jorge (USJ). His work spans development, publishing, and porting, with a focus on building bridges between indie creators and broader audiences.
His professional journey began in 2015 when he cofounded 4FreaksFiction, the first student-run game development company in Spain, created under the umbrella of USJ. There, he gained early experience in leadership and design, releasing small projects such as NakedMan VS The Clothes in 2017. After briefly working with Fraxel Games in Málaga, Martínez returned to Zaragoza to launch Entalto Studios in 2020 alongside a small team of collaborators from his previous company. The studio was quickly selected by the Lanzadera and PlayStation acceleration program, setting the stage for its first major release.
Entalto’s breakout title came in 2021 with NeonHAT, a fast-paced virtual reality arcade game for PlayStation VR and PS5. The game made headlines for including multiple languages, among them Aragonese, making it the first professional video game to support this minority language. That same year, Martínez and his team won the official Vampire Jam hosted by Paradox Interactive with Vampire: The Masquerade – Heartless Lullaby, a narrative-driven project later released on Steam as part of the World of Darkness universe. In 2022, the studio launched Grabitoons!, a party game for PC and Nintendo Switch, and won the DeVuego Award for Best Spanish Studio of the year.
Under Martínez’s leadership, Entalto Studios evolved into Entalto Publishing, expanding into publishing, co-development, and porting for other studios. The company has since supported several indie projects, including Manitas Kitchen, Stickin’ the Landing, Two Strikes, and Day of the Shell, bringing these titles to PC and consoles. In parallel, the team has contributed porting expertise to other projects like Morkull: Ragast’s Rage. This diversification has positioned Entalto as a key player in the Spanish indie scene, with a reputation for fair and transparent partnerships.
Alongside his entrepreneurial work, Martínez has been teaching game design at USJ since 2022, sharing his experience with a new generation of developers. He has been an active voice in regional media, appearing in interviews and industry discussions where he emphasizes the growing potential of Spain’s gaming ecosystem. He has often described the current moment as “the true golden age of Spanish software,” highlighting both the challenges and opportunities facing independent creators.
One of Martínez’s personal contributions to the industry has been his advocacy for cultural inclusion in games. By incorporating the Aragonese language into Entalto’s titles, he has helped give visibility to a language spoken by fewer than 30,000 people, blending entertainment with cultural preservation. This vision reflects a broader commitment to making games that resonate both locally and globally.
Today, Martínez continues to lead Entalto Studios and Entalto Publishing, guiding a portfolio that spans original development, publishing partnerships, and technical services. With a growing catalog and international presence, his work represents a fusion of creative passion, business strategy, and a strong belief in the collaborative spirit of game development.

Kiyoshi Tsuru
Tsuru Law
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Founding Partner of TSURU, Aquique, Rangel, Pérez (TSURU). WIPO Arbitrator; Executive Director of the Mexican Association of Video Game Developers (GDMEX); General Director of BSA Mexico; Chairman of the Advisory Council for the negotiation of the USMCA; Chairman of the Intellectual Property Committee of the National Bar Association of Mexico; Chairman of the Creative Industries Commission of the Confederation of Industrial Chambers (CONCAMIN); Founder and former Chairman of the IP Committee of the American Chamber of Commerce (AMCHAM).

Sergio Fuentes
Head of Creative Industries at The Mexican Secretariat of Economy
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Coming soon

Orlando Pérez
Partner at Tsuru Law
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Expert lawyer in international investment arbitration and commercial disputes under international treaties, with extensive experience in the government sector and favorable results for Mexico in defending state interests. Partner at TSURU Aquique-Rangel-Pérez, a firm specializing in law, technology, international trade, and intellectual property.
He was responsible for coordinating Mexico’s defense in more than 17 international investment arbitrations and participated as lead counsel in various dispute settlement proceedings between states under international treaties such as the WTO and the USMCA. He served as counsel and table leader in negotiations for the USMCA, the modernization of the Mexico-European Union Free Trade Agreement, the Comprehensive and Progressive Agreement for Trans-Pacific Partnership (CPTPP), the Pacific Alliance, and Mexico’s free trade agreements with Central America, Panama, Peru, and Latin America.
He was responsible for the trade and investment agenda with North America and head of the international trade rules office.

Ernesto Piedras
The Competitive Intelligence Unit
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
General Director of The Competitive Intelligence Unit (The CIU), specializing in market analysis and telecommunications regulation. He is a leading opinion leader in the media, regularly appearing on radio, television, and print media.
His notable media contributions include contributions to Foro TV and El Financiero-Bloomberg, the weekly column “Competitive Intelligence” published in the national newspaper El Economista, and frequent appearances on major radio, television, and print media.
He has written, co-written, collaborated on, edited, and written prologues for more than 70 books on topics related to telecommunications, ICTs, the creative economy, and cultural industries.

Hugo Abel Castro
BC Media Lab
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Since 2008 Hugo has been one of the top promoters of the Mexican game development industry. In forming the non-profit Gamacon, he created one of the most important conferences in Mexico, fostering educational and business opportunities for Mexican game developers. He has worked with several educational institutes, advising and complementing their academic programs and works tirelessly to promote Mexican culture and art in games.
Hugo has co-founded and leads the video game accelerator & production house BC Media Lab to further help Mexican studios all over Mexico. He has been appointed the North American leader for IGDA SIG Incubator since 2022, composed of 121 incubators/accelerator from 60 different countries. And recently has been named president of Game Devs Mexico (GDMEX), the association the represents the Mexican industry, working closely with the Mexican Federal Government to create better conditions to make video games in Mexico, and export Mexican IP & specialized services to the international market.

Diego Flores
Head of Electronics and Digital Industries at The Mexican Secretariat of Economy
Wed 5th - 9:00
Exploring Opportunities in Mexico’s Videogame Development Industry
Join us for an insightful discussion on the current landscape of the videogame development industry in Mexico.
This panel will delve into the industry’s evolving needs and highlight the recent initiatives undertaken by the GDMEX association and the CIU to support growth and innovation.
We will also explore what foreign companies are looking for as they continue to invest in Mexico, ensuring the country remains an attractive and competitive destination for international collaborations and development projects.
Don’t miss this opportunity to understand the dynamics of Mexico’s gaming sector and its future potential.
Diego Flores Jiménez holds a Master’s degree in Government and Public Policy from the Universidad Panamericana and a Bachelor’s degree in International Relations from ITAM. He specializes in National and Regional Security from the School of Intelligence for National Security (ESISEN) of the National Intelligence Center (CNI).

Jessica Ronnell
Sr. Developer Engagement Manager at Microsoft/Xbox
Wed 5th - 10:00
A Developer’s Guide to Xbox
For indie and established developers alike, the Xbox ecosystem offers powerful opportunities to reach players worldwide, yet navigating its programs and publishing processes can be challenging without the right guidance.
In this session, Jessica Ronnell, Senior Developer Engagement Manager at Microsoft, will offer a practical roadmap to building success on Xbox. Drawing from nearly two decades in developer relations and her leadership within the ID@Xbox program, Jessica will break down how creators can take full advantage of Xbox’s publishing tools, player insights, and partnership programs.
Attendees will gain clarity on how to self-publish, connect with Xbox’s developer initiatives, and craft strategies that align with platform expectations while staying true to their creative vision. This talk is designed to demystify the process, from first contact to launch, helping developers maximize visibility, funding potential, and long-term growth.
Whether you are building your first console title or expanding your studio’s portfolio, this session provides the insider knowledge to make Xbox part of your success story.
Jessica Ronnell is a dynamic leader in developer engagement and communications, currently serving as a Senior Developer Engagement Manager at Microsoft.
With almost two decades of experience in the gaming industry, Jessica is one of the driving forces behind the success of independent developers on the Xbox platform.
At the heart of the ID@Xbox program, Jessica help lead strategic initiatives that support indie creators through onboarding, funding, and global partnerships making her a great advisor to developers navigating Microsoft’s publishing ecosystem.
Jessica’s journey began in Washington State, where her early love for gaming evolved into a career dedicated to empowering diverse voices in the industry. She played a foundational role in building ID@Xbox’s processes during the launch of the program and continues to help shape Xbox’s developer-first approach.
Outside of work, Jessica is an avid gamer, fantasy football league manager, dog mom, a huge foodie, and loves to travel. Her personal passions fuel her professional mission: to make gaming more inclusive, accessible, and fun.
Connect with Jessica:
• https://twitter.com/jessicatronn
• https://bsky.app/profile/jessicatronn.bsky.social
• https://www.linkedin.com/in/jessica-thany-ronnell

Tomo Moriwaki
Hyperkinetic Studios
Wed 5th - 11:00
Imagination, Communication, and the Objectives We Make Schedules For
Game design starts with experience design. Do you put enough thought into the player’s experience? Is that what you design to solve? How hard is it for you to imagine what the player goes through before you build something? How do you describe all this to your team?
About Tomo
Tomo has 27 years of game development experience and has been a driver of award-winning AAA game development, most notably in the roles of Creative Director on Spider-Man 2: The Game, Producer of Medal of Honor (2010), and Lead Designer for BAFTA Award-winning Boom Blox. Co-founded Hyperkinetic Studios, teaches a level design class at Pasadena Art Center, and does some mentoring of small teams.

Joel Nelson
RocketRide Games
Wed 5th - 12:00
Pitching Publishers: Building the Perfect Proposal
Learn the all of do’s and don’ts when it comes to crafting a pitch deck and a proposal for publishers.
From this presentation, you’ll learn what game publishers are looking for from a concept proposal and how to get your pitch deck read, and how to make your game concept stand out in an industry crowded with independent game pitches.a
About Joel
12 years in Game Business Development.
Leads game business development agency consisting of 7 BD agents.
Secured multiple million dollar deals for game studios.
Hundreds of publishing co-dev / WFH / distribution deals signed.
Spent 10 years in the film industry prior to working in games.

Kate Edwards
Geogrify / SetJetters
Wed 5th - 15:00
When Worlds Collide – Creating Games in a Polarizing World
When you create a game, you create a world of content that carries culture – of yourself, your team, your company, and your place of origin. While you can control the forces that guide your creative vision and shape your game’s world, you can’t influence how global players will react to your game. More game creators are allowing this fear to paralyze creative direction and second guess their choices.
Learn from the award-winning, 30+ year culturalization expert Kate Edwards about how to successfully navigate world-building in a cultural and political environment of increasing division.
Attendees will receive a quick education and enlightenment on the impact of releasing games in today’s complicated social, cultural, and political environment. While many developers are very aware of the reality of potential negative reactions, they will gain a better appreciation for their games as key carriers of culture and their role in shaping worldviews. This awareness will empower them to make better creative choices.
About Kate
Kate Edwards is an award-winning 30+ year veteran of the game industry, and the CEO and principal consultant of Geogrify, the consultancy which innovated game culturalization, as well as the CXO and Co-Founder of SetJetters, a screen tourism app. She is also the former Executive Director of the International Game Developers Association (IGDA) and the Global Game Jam. In addition to serving in several board and advisory roles, she is a geographer, writer, and corporate strategist. Kate is the recipient of the Game Developers Choice Awards 20th Annual Ambassador Award, and in 2021 she was included in the Forbes’ “50 Over 50” Vision List as well as being inducted into the Women in Games Hall of Fame.

Kristian Roberts
Nordicity
Wed 5th - 16:00
The Audience Imperative: How to Build Lifetime Value in an Indie Games Company
As developers and founders, we often think that the value in our companies come from our hardworking and talented team, or our amazing and novel IP. But we are wrong. In the games industry, value is created only from one place: our audiences. In this talk, Kristian will dig into how that value is created — and can be maximized — over the lifespan of an indie games company. The session will be as helpful for an aspiring games entrepreneur as for a seasoned indie vet.
Audience members will come away with insights on thinking beyond individual titles, building teams positioned for today’s marketplace, and understanding the long-term lifespan of an indie games company.
About Kristian
Kristian the CEO of Nordicity, an international consultancy focusing on the creative economy. Kristian is also one of the world’s leading experts in the design, implementation, and evaluation of games industry support systems. From tax credits around the world to local-level industry development, Kristian, and his team at Nordicity act as the translation matrix between industry, investors, and the public sector. Over the last few years, Kristian has become one of the games industry’s leading voices on ecosystem development and economic policy, building on almost two decades of experience working with video game industries around the world. In fact, Kristian got his first job at Nordicity in 2007 by answering the question “What do you know about the games industry?” He provided so much detail that they hired him to make him stop.

Jay Powell
The Powell Group
Wed 5th - 17:00
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Jay (CEO of The Powell Group), Marco Polo Moraga (international sales strategist), and Rich Bisso (co-founder of Hyperkinetic Studios) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Jay
With a wealth of game industry experience spanning over two decades, Jay is recognized as a seasoned business expert renowned for formulating impactful licenses and strategic partnerships. He has spent the last decade building The Powell Group from a solo operation to the robust firm it is today with team members and clients on every continent.
As the visionary driving The Powell Group, Jay established IndieGameBusiness® on the Twitch platform in 2018. This initiative, now a thriving and dynamic platform, serves to affordably educate game developers about the intricate nuances of business operations. Anchored by an active Discord community, a newsletter boasting a substantial subscriber base of over 16,000 readers, a series of weekly podcasts delivered across diverse platforms and the game industry’s longest running digital business conferences, IndieGameBusiness® serves as a tangible testament to Jay’s unwavering commitment and the fervent industry demand for informed perspectives.

Rich Bisso
Hyperkinetic Studios
Wed 5th - 17:00
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Rich (co-founder of Hyperkinetic Studios), Jay Powell (CEO of The Powell Group), and Marco Polo Moraga (international sales strategist) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Rich
Rich is a 20+ years veteran of the games industry. From the best-selling title Spider-Man 2: The Game, to small-team indie projects, Rich has filled critical roles in leading design, production, and programming efforts. He has a passion for the process of game development and has a history of bringing together teams to achieve their goals, despite difficult odds.
Before co-founding Hyperkinetic Studios, Rich was the Technology and Design Lead for an innovative games development division of Sony Pictures.

Marco Polo Moraga
Wed 5th - 17:00
The Many Benefits of Working With the Mexican Game Industry
The Mexican game industry has grown rapidly in recent years, with developers, service providers, and publishers building a reputation for creativity, technical skill, and reliable delivery. In this panel, Marco Polo Moraga (international sales strategist), Jay Powell (CEO of The Powell Group), and Rich Bisso (co-founder of Hyperkinetic Studios) will explore why Mexico represents a valuable partner for studios and publishers worldwide.
Drawing on decades of combined expertise across business development, production, publishing, and global market expansion, the panelists will highlight the strengths of Mexico’s ecosystem, from competitive advantages in talent and cost to the collaborative spirit of its studios.
Attendees will gain a clear understanding of the opportunities available when engaging with Mexican developers and service providers, and how these partnerships can strengthen production pipelines, expand publishing reach, and open doors to new markets. Whether you are a developer seeking external expertise or a publisher exploring new collaborations, this session will equip you with the knowledge and perspective to leverage Mexico’s potential as a strategic partner in the global games industry.
About Marco Polo
Marco Polo Moraga is a sales professional skilled at leveraging multi-cultural environments. He has extensive experience in international business development, identifying new opportunities abroad, and expanding into new markets.
His expertise includes business planning, B2B and B2C sales, market research, and organizing events and trade fairs. He has developed new business and grown existing operations in the US as well as across European countries by increasing direct exports and connecting with new partners and clients.
Over the years, he has built an extensive network of contacts and collaborators across a variety of industries worldwide. His professional experience spans sectors such as food and beverage, agriculture, specialty fruit, and fresh produce.

Gozalo ‘Phill’ Sánchez
Liquid Development
Thu 6th - 9:00
Building and Leading a Pro Team
Building and managing a professional team involves bringing together talents from diverse disciplines. It’s essential to establish a clear structure of roles and processes, encourage cross-disciplinary collaboration, and ensure that each member understands both the game’s visual style and the technical requirements of the pipeline.
The goal of this presentation is to share a solid model that can serve as a guide for both indie and larger companies on how to build a professional team.
About Gonzalo
Senior Art Producer with 3+ years of experience in managing and building AAA artist teams for the Game Art outsourcing sector. Committed to creating places and opportunities within the digital entertainment industry to cultivate new talent and develop more and better artists.
I also have a long history in digital art, game development (Indie to AAA) and teaching.

Antonio Teoli
Andromeda Sound
Thu 6th - 10:00
From Reactive Scores to Realistic Sound – Crafting Dynamic Music and Orchestral Mockups for Games
Composer Antonio Teoli shares the tools, techniques, and creative mindset behind two key aspects of game scoring: creating dynamic music systems and building realistic orchestral mockups.
With over 20 years in the industry and collaborations with Nintendo, SEGA, Disney, NatGeo, and even Bruce Dickinson from Iron Maiden, Antonio walks through how to write music that reacts to the game in real time. He breaks down how to structure adaptive scores, layer emotions, and make the music feel like part of the gameplay itself.
In the second half, he shifts to the art of making orchestral mockups that sound as natural as a live performance. From selecting the right libraries to detailed programming, articulations, and mixing tricks, Antonio shares how to turn MIDI into something emotionally believable and production-ready.
Whether you’re scoring a cinematic moment or a boss fight, this session blends creativity with practical insight from someone who has lived inside the world of game music for over two decades.
About Antonio
Antonio Teoli is an award-winning music composer widely known as a Brazilian pioneer in Game Audio dating back to 2002. Teoli was in the first graduating class for Game Design at Universidade Anhembi Morumbi in Latin America. Since then, he has enjoyed scoring across all screens including over 450 games, animated cartoons and feature films.
Notable projects include the Taikodom franchise, which to date is the biggest MMORPG developed in Brazil. As the Audio Director and sole composer, Teoli wrote 6 hours of music, provided sound design, and recorded voiceover actors in São Paulo and Los Angeles. Other projects include Sonic 30th Anniversary, Marvel Future Revolution Symphony, Nintendo Good Job!, Dolmen, Stormbound, Nailed-It!, Angra, The Sandbox, Finding Monsters, Lottie Dottie Chicken, Felipe Andreoli, Graham Bonnet, Noblesse, Takt Op. Destiny, and Shadowverse. Clients include Nintendo, Disney, DeNA, Paladin Studios, SEGA, Netflix, Samsung, LEAP Game Studios, Limit Break, Hoplon, VICE, Level Up, Marvel and many more.
Recently, Antonio finished scoring a National Geographic Special, and he’s currently working on new arrangements and orchestrations of classic songs and new songs by Bruce Dickinson of Iron Maiden.

Roberto Bravo
Patoli Studio
Thu 6th - 11:00
Pixels from Afar: Building Games Remotely for a Decade
Roberto shares the story of how Patoli Studio has been making games while working 100% remotely
About Roberto
Started making games at 11 years old, has been an Unity dev for 10+ years , and the co-founder of remote-first Patoli Studio. He’s bringing the fun to gaming, one pixel at a time!

Brisia Aguirre
Ajal Game Studio / Archway Studios
Thu 6th - 12:00
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Jessie Cano and Jimena Contreras, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Brisia
Brisia Aguirre is a VR (Virtual Reality) video game developer focused on education and entertainment. She is the CEO of Ajal Game Studio and holds a Master’s degree in EdTech with a specialty in video games from the Institute of Education, University College London.
Additionally, she serves as the Vice President of IGDA (International Game Developers Association) México Norte and has been a spokeswoman for various events and communities in the industry, such as GDMEX.
Composer and Music Producer (UNAM, NYU). Founder of Archway Studios.

Jessie Cano
The Dreamerians
Thu 6th - 12:00
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Brisia Aguirre and Jimena Contreras, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Jessie
Jessie is CEO at The Dreamerians- Game Studio. With more than 12 years in the industry, she’s been part of the development of more than 20 published games.
Now working as World Builder and Environmental Artist for A Rat’s Quest- The way back home, to be published for PC and consoles by Handy Games a THQ Nordic Company.

Jimena Contreras
The Dreamerians
Thu 6th - 12:00
The Creative Triad: From Idea to Funded Creative Project
In this panel, joined by Brisia Aguirre and Jessie Cano, three leaders in video game creation each specialize in a fundamental pillar: Music, Visuals, and Business.
Together, they will break down the process of creating a cohesive creative project and, most crucially, how to present it (pitch) to secure funding. This is not just a panel of experiences, but a practical guide with concrete examples.
About Jimena
Jimena specializes in original music for:
- Film & TV: Scores for documentaries and features aired on Canal 22 and in international award-winning films.
- Video Games: Music for socially-conscious games with Mexican studios.
- Concert Music: Works for soloists, ensembles, and orchestras.
Also a member of the “Las Montoneras” collective, promoting women in music through her radio show: Nada Clásicas.

Alejandro Sandoval
Rodo
Thu 6th - 15:00
From Playtest to Pipeline: Community-First Marketing for Indie Games
For many indie developers, marketing feels overwhelming. But what if the most effective marketing strategies cost nothing but time and genuine connection with your community?
In this session, Alejandro Sandoval, founder of Rodo, will break down marketing basics in a clear and practical way for indie teams who are new to the topic. Drawing from his experience building multiple gaming communities and partnerships on zero ad spend, including establishing Rodo’s ecosystem for connecting developers with publishers, growing Gamers Home’s marketing presence, and building strategic partnerships for ATX Game Makers and Double Smooth.
He’ll share how to start with community, observation, and listening. Through real examples from his grassroots approach to building gaming ecosystems, attendees will learn how to:
Identify and engage their target audience using community-building strategies that cost nothing but time.
Transform organic interactions and feedback into marketing insights and partnership opportunities.
Build thought leadership and credibility within gaming communities without paid advertising.
Establish strategic partnerships that amplify reach and open doors to publishers and investors.
Collect authentic community data that guides future marketing decisions and attracts the right stakeholders.
This talk is designed for indie developers at the start of their marketing journey. The goal is simple: to give teams practical tools to begin building an audience and industry relationships today. So that when opportunities arise, they’re already positioned for success.
About Alejandro
Alejandro is a community builder, marketer, and founder of Rodo, a grassroots platform growing an ecosystem that supports creatives on the business side of games and animation.
He has organized events across multiple U.S. cities, connecting indie developers with players, publishers, and partners while helping studios gain visibility and practical business support. With a background in marketing and community management, Alejandro specializes in zero-ad-spend strategies that turn communities into growth engines. His approach emphasizes trust, feedback loops, and partnerships that prepare creatives to succeed once they scale into traditional marketing campaigns.
Alejandro has shared his expertise at LatinX in Gaming, Lightbox Expo, and Afro Animation, and continues to focus on building bridges between creators and the industry opportunities that help them thrive.

Enrique Martínez Romero
Entalto Publishing
Thu 6th - 16:00
From Studio to Publisher: How Hispanic Spirit Lifted Us to Success in the Video Games Industry
In this talk, Enrique Martínez will share the real-life experience of how, in just three years, Entalto went from founding a small video game development company in a regional setting to becoming a global publisher with a presence in key markets and an international catalog.
But beyond business strategy, technical approach, or business model, this talk focuses on something much deeper and more essential: the Hispanic and Latin character that defines us as a team, as a culture, and as a community.
Throughout this journey, what really made the difference was not only the quality of our products or the innovation of our ideas, but the unique way in which we understand teamwork, our passion for storytelling, our resilience in the face of adversity, and our ability to create human bonds that transcend borders.
Latin America and Spain share an essence that, when applied to the world of video games, becomes a competitive advantage: fearless creativity, a sense of community, empathy, humor, and a deeply emotional vision of interactive storytelling.
During the talk, we will explore:
- How the studio was founded and what the first strategic steps were.
- What mistakes we made and how they taught us more than our successes.
- The evolution of the team and the change in mindset necessary to go from developers to publishers.
- Specific cases of projects that opened doors in international markets.
And above all, how our cultural identity influenced each phase of the process.
The talk is designed for both young developers and entrepreneurs who are considering making the leap into the industry, or even those who already have experience but are looking for a new perspective.
Because yes, it is possible to create a video game company and conquer the world from the Hispanic world.
About Enrique
Enrique was born in Zaragoza in 1996, is a Spanish game developer, teacher, and entrepreneur. He is best known as the cofounder and CEO of Entalto Studios, a game development and publishing company based in Zaragoza, and as a game design professor at Universidad San Jorge (USJ). His work spans development, publishing, and porting, with a focus on building bridges between indie creators and broader audiences.
His professional journey began in 2015 when he cofounded 4FreaksFiction, the first student-run game development company in Spain, created under the umbrella of USJ. There, he gained early experience in leadership and design, releasing small projects such as NakedMan VS The Clothes in 2017. After briefly working with Fraxel Games in Málaga, Martínez returned to Zaragoza to launch Entalto Studios in 2020 alongside a small team of collaborators from his previous company. The studio was quickly selected by the Lanzadera and PlayStation acceleration program, setting the stage for its first major release.
Entalto’s breakout title came in 2021 with NeonHAT, a fast-paced virtual reality arcade game for PlayStation VR and PS5. The game made headlines for including multiple languages, among them Aragonese, making it the first professional video game to support this minority language. That same year, Martínez and his team won the official Vampire Jam hosted by Paradox Interactive with Vampire: The Masquerade – Heartless Lullaby, a narrative-driven project later released on Steam as part of the World of Darkness universe. In 2022, the studio launched Grabitoons!, a party game for PC and Nintendo Switch, and won the DeVuego Award for Best Spanish Studio of the year.
Under Martínez’s leadership, Entalto Studios evolved into Entalto Publishing, expanding into publishing, co-development, and porting for other studios. The company has since supported several indie projects, including Manitas Kitchen, Stickin’ the Landing, Two Strikes, and Day of the Shell, bringing these titles to PC and consoles. In parallel, the team has contributed porting expertise to other projects like Morkull: Ragast’s Rage. This diversification has positioned Entalto as a key player in the Spanish indie scene, with a reputation for fair and transparent partnerships.
Alongside his entrepreneurial work, Martínez has been teaching game design at USJ since 2022, sharing his experience with a new generation of developers. He has been an active voice in regional media, appearing in interviews and industry discussions where he emphasizes the growing potential of Spain’s gaming ecosystem. He has often described the current moment as “the true golden age of Spanish software,” highlighting both the challenges and opportunities facing independent creators.
One of Martínez’s personal contributions to the industry has been his advocacy for cultural inclusion in games. By incorporating the Aragonese language into Entalto’s titles, he has helped give visibility to a language spoken by fewer than 30,000 people, blending entertainment with cultural preservation. This vision reflects a broader commitment to making games that resonate both locally and globally.
Today, Martínez continues to lead Entalto Studios and Entalto Publishing, guiding a portfolio that spans original development, publishing partnerships, and technical services. With a growing catalog and international presence, his work represents a fusion of creative passion, business strategy, and a strong belief in the collaborative spirit of game development.