MEXICO’S LEADING VIDEO GAME INDUSTRY CONFERENCE

MEDIOS CREATIVOS AC

Mexico’s Video Game Industry Business Networking Event

DEVELOPERS – PUBLISHERS- INVESTORS

Where Mexico’s video game talent meets global opportunity.
GAMACON unites developers, publishers, and investors for high-impact networking, pitches, and talks.  Fueling the business side of the video game industry in Mexico and beyond.

NOVEMBER
5-7, 2025

MEXICALI, MÉXICO

GAMACON isn’t just a conference, it’s where talent, opportunity, and industry collide.

Discover what’s waiting for you in Mexicali this November.

Conferences

A full-day series of conferences featuring speakers from across the video game industry, sharing insights, trends, and case studies.

Round Table Discussions

Join video game industry leaders in exclusive small-group discussions tackling the biggest challenges facing developers, publishers, and investors today. Limited seats, unlimited insights.

Video Game Elevator Pitch

A high-stakes, high-impact morning where developers pitch directly to publishers, investors, and industry leaders.

MeetToMatch

Harness the premier B2B matchmaking platform: build your profile, schedule meetings, and grow your network with companies from Mexico, the U.S., and beyond.

Social & Networking Activities

WInd down by making new connections in a relaxed, professional setting designed for meaningful conversations.

GAMACON 2025 is your chance to hear directly from the people shaping the future of games across the USA, Latin America and beyond. This year’s lineup brings together over a dozen speakers you rarely find in the same place, from studio founders and creative leads to publishers, consultants and platform experts. They will share the insights, strategies and real-world lessons that are driving the industry forward.

This Year’s Speakers

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Tomo Moriwaki

Veteran designer with 27 years in the industry, Tomo has led award-winning titles like Spider-Man 2: The Game, Medal of Honor (2010), and BAFTA-winner Boom Blox. At GAMACON, he explores how great game design starts with experience design and understanding the player’s journey and shaping gameplay that truly connects.
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Joel Nelson

With 12 years in game business development and a background in film, Joel has secured multi-million-dollar deals and overseen hundreds of publishing, co-dev, and distribution agreements. He breaks down the do’s and don’ts of pitch decks and proposals, showing how to stand out in a crowded industry.
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Kate Edwards

Kate is the CEO of Geogrify and CXO and cofounder of SetJetters, with more than 30 years of experience pioneering game culturalization. She will share how creators can navigate world-building in today’s polarized cultural and political climate while making confident, inclusive creative choices.
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Pablo De la Nuez

Kristian Roberts

As CEO of Nordicity, Kristian brings nearly two decades of global experience in games industry development and policy. In his session, he’ll show how indie studios can build lasting value by focusing on audiences, with strategies for both new founders and seasoned developers.

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Pablo De la Nuez

Jay Powell

With nearly three decades of experience in the global games industry, Jay has built The Powell Group into a trusted consultancy for developers and publishers. In this panel with Rich Bisso and Marco Polo Moraga, he will share how Mexico’s growing ecosystem offers unique opportunities for partnerships, collaboration, and long-term success.

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Pablo De la Nuez

Rich Bisso

Drawing from more than twenty years in game design, production, and programming, Rich brings a developer’s perspective to this panel. Together with Jay Powell and Marco Polo Moraga, he will reflect on how Mexico’s talent pool and creative culture can strengthen game projects of all scales, from major releases to indie collaborations.

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Pablo De la Nuez

Marco Polo Moraga

As an international sales professional with broad experience building markets across the US and Europe, Marco Polo offers insight into business development. In this panel with Jay Powell and Rich Bisso, he will discuss how Mexico’s position in the global industry creates opportunities for new connections, growth, and investment.

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Gonzalo 'Phill' Sánchez

Senior art producer with over three years managing AAA artist teams in game art outsourcing, focused on cultivating new talent in digital entertainment while drawing from extensive experience in digital art, indie to AAA game development, and teaching.
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Antonio Teoli

With over 20 years in game music, Antonio has scored projects for Nintendo, SEGA, Disney, and even collaborated with Bruce Dickinson of Iron Maiden. At GAMACON, he reveals how to craft adaptive music that reacts to gameplay in real time, and how to create orchestral mockups so realistic they rival live performances.
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Roberto Bravo

Co-founder of remote-first Patoli Studio, Roberto has been developing in Unity for over a decade after starting his game journey at just 11 years old. At his talk, he shares how his team builds games entirely remotely, and how to keep creativity thriving one pixel at a time.
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Brisia Aguirre

With a background in VR and educational gaming, Brisia approaches creativity through structure and purpose. In The Creative Triad panel with Jessie and Jimena, she explores how technology, storytelling, and smart pitching intersect to turn bold ideas into viable projects.

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Jessie Cano

Jessie brings over a decade of experience and more than twenty published games to The Creative Triad with Brisia and Jimena. Her focus is on worldbuilding and how imagination can be shaped into something investors can see, feel, and believe in.

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Jimena Contreras

Jimena Contreras

Composer, producer, and advocate for women in music, Jimena joins Brisia and Jessie in The Creative Triad to explore how sound and emotion define the essence of a creative project and help it stand out when it’s time to pitch for support.

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Pablo De la Nuez

Alejandro Sandoval

Indie teams often struggle with marketing, but Alejandro shows how genuine community building can fuel growth without ad spend. Drawing from his work with Rodo and grassroots gaming communities, he’ll share how to turn player feedback into insights, build trust that drives visibility, and create partnerships that open doors to publishers and investors. Perfect for devs ready to start growing their audience today.

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Enrique Martínez

Enrique is the CEO of Entalto Publishing, the Spanish studio that grew into an international publisher in just three years. He will share how cultural identity, resilience, and a collaborative spirit shaped that journey, offering insights for developers and entrepreneurs aiming for global reach.

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More Speakers

Check back often, as we have more speakers coming soon!

Proud Sponsors

 

GAMACON is made possible thanks to the support of organizations committed to growing the video game industry in Mexico. Our sponsors help us connect talent with opportunity, and their backing ensures an outstanding experience for all attendees.

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Positioning Mexico’s creative talent on the world stage.

MEDIOS CREATIVOS AC